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- #CONSTRUCTOR GAME WIKIPEDIA MAC OS#
- #CONSTRUCTOR GAME WIKIPEDIA .EXE#
- #CONSTRUCTOR GAME WIKIPEDIA FULL#
- #CONSTRUCTOR GAME WIKIPEDIA WINDOWS 10#
- #CONSTRUCTOR GAME WIKIPEDIA ANDROID#
Sales of new licenses were retired on July 1st, 2020. Īs of May 2019, Construct 2 continues to be maintained and improved alongside Construct 3 development. A JavaScript SDK for plugins was introduced as a replacement. ĭuring 2012, Python scripting was retired, citing complications with running Python in browsers and general complexity of maintaining a compatible scripting system. Ĭonstruct 2 entered public beta on February 4, 2011, and was launched on August 22, 2011. The licensing system also moved from GPLv2 to a proprietary license with a free version available for download.
#CONSTRUCTOR GAME WIKIPEDIA MAC OS#
Major changes include DirectX being replaced with NW.js, allowing projects to be exported to platforms other than Microsoft Windows, including HTML5, Mac OS and Linux. Release history Construct Classic Construct Classic Developer(s)Ġ.8 / October 27, 2007 14 years ago ( )Ĭonstruct 2 is the second major release of the Construct engine. Construct 3's UWP support also allows exporting to Xbox One, and Xbox Series X and S through backwards compatibility.
#CONSTRUCTOR GAME WIKIPEDIA ANDROID#
Native platforms & consoles Ĭonstruct 3 also supports exporting to Windows, MacOS and Linux through NW.js, Android and iOS through Cordova, and Windows Store through UWP. It also originally had supported uploading to Kongregate, but it was removed on July 14, 2020, after Kongregate removed submitting new games to the platform. Construct 3 HTML5 Ĭonstruct 3 currently supports web embeds through HTML5, uploading to Facebook Instant Games, Construct Arcade, as well as being formatted to interactive advertisements. On April 13, 2016, Scirra announced that Construct 2's UWP support will allow publishing games to the Xbox One. Later that year, a plug-in was released to make Construct-based games compatible with the Nintendo Web Framework. On January 20, 2014, Scirra announced that Construct 2 would be receiving support for Nintendo's Wii U system. Ĭonstruct handles native mobile support for iOS and Android by using Cordova.
#CONSTRUCTOR GAME WIKIPEDIA WINDOWS 10#
Support for exporting to Windows 10 Universal apps was added on August 26, 2015.
#CONSTRUCTOR GAME WIKIPEDIA FULL#
On October 23, 2012, Scirra announced full support for exporting to Windows 8 Metro applications, including the incorporation of in-app purchases, 'snap' view states, roaming data, sharing, live tiles, touch input and accelerometer and inclinometer input. Doing this will allow the user to incorporate several features that HTML5 applications do not normally support, such as file I/O. Native platforms Ĭonstruct has the ability to export to several platforms that provide offline and native application behavior: Windows, MacOS and both 32-bit and 64-bit Linux are supported by exporting to NW.js. It claims support across Google Chrome, Firefox, Internet Explorer 9+, Safari 6+ and Opera 15+ on desktop browsers, and support for Safari in iOS 6+, Chrome and Firefox for Android, Windows Phone 8+, BlackBerry 10+ and Tizen.Īdditionally, Construct 2 can export to several online marketplaces and platforms, including Facebook, the Chrome Web Store, the Firefox Marketplace, the Amazon Appstore, Construct Arcade (their own platform to host games made in Construct) and Kongregate.
#CONSTRUCTOR GAME WIKIPEDIA .EXE#
exe files, due to its reliance on DirectX.Ĭonstruct 2 HTML5 and storefronts Ĭonstruct 2's primary export platforms are HTML5 based. Previous versions of Construct also supported other online platforms and storefronts, but have since been removed due to low use or service changes to the platform.Ĭonstruct Classic can only export to. The latest version of Construct supports many platforms to export to, such as web applications and playable advertisements, to dedicated programs and mobile apps. JavaScript Ĭonstruct 3 supports JavaScript as an optional scripting language which was announced in May 2019, citing the need to satisfy the advanced users' needs and popularity of existing workarounds. Events can be chained together using sub-events, allowing for more complicated behaviors to be created. When adding events, the editor allows the user to specify conditions or checks that must be fulfilled by each object instance on the screen before the event will be added or run by it. Unlike many traditional development environments, Construct eschews selecting specific instances of objects when adding events, in favor of filtering through all instances of an object type on screen. Groups can be used to enable and disable multiple events at once, and to organize events. Event logic such as OR and AND, as well as sub-events (representing scope) allow for sophisticated systems to be programmed without learning a comparatively more difficult programming language. Once these are met, actions or functions can be carried out. Each event sheet has a list of events, which contain conditional statements or triggers. The primary method of programming games and applications in Construct is through 'event sheets', which are similar to source files used in programming languages.